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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This code sample is named Reversi. It demonstrates how to create a Windows Mobile game.
Feature Area
Relevant APIs
CheckMenuItemfunction
CreateWindowfunction
DefWindowProcfunction
DeleteObjectfunction
DialogBoxfunction
Ellipsefunction
EndDialogfunction
EndPaintfunction
ExtTextOutfunction
GetClientRectfunction
GetDCfunction
GetDeviceCapsfunction
GetStockObjectfunction
GetSystemMetricsfunction
GetTextExtentExPointfunction
GetTextMetricsfunction
KillTimerfunction
LoadAcceleratorsfunction
LoadCursorfunction
LoadImagefunction
LocalAllocfunction
LocalFreefunction
MessageBoxfunction
PostMessagefunction
Rectanglefunction
RegisterClassfunction
ReleaseCapturefunction
ReleaseDCfunction
SelectObjectfunction
SetBkModefunction
SetCapturefunction
SetFocusfunction
SetTimerfunction
SetWindowTextfunction
ShowWindowfunction
TranslateAcceleratorfunction
TranslateMessagefunction
WNDCLASSstructure
Usage
To run the code sample
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Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:
C:\Program Files\Windows Mobile 6.5.3 DTK\Samples\PocketPC\CPP\win32\Reversi
Microsoft Visual Studio launches and loads the solution.
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Build the solution (Ctrl+Shift+B).
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Deploy the solution (F5).
Development Environments
SDK:Windows Mobile Professional SDK and Windows Mobile Standard SDK
Development Environment:Visual Studio 2005 or 2008.
ActiveSync:Version 4.5.