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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This code sample is named tut01_createdevice. It is the first in a series of tutorials on using Direct3D Mobile. It demonstrates how to create a Direct3D object, and use it to clear the window.
Feature Area
Relevant APIs
ChangeDisplaySettingsExfunction
DEVMODEstructure
GetSystemMetricsfunction
IDirect3DMobile::CreateDevicefunction
IDirect3DMobile::RegisterSoftwareDevicefunction
IDirect3DMobileDevice::BeginScenefunction
IDirect3DMobileDevice::EndScenefunction
Presenting a Scenefunction
SHFullScreenfunction
Usage
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Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:
C:\Program Files\Windows Mobile 6.5.3 DTK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials\tut01_createdevice
Microsoft Visual Studio launches and loads the solution.
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Build the solution (Ctrl+Shift+B).
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Deploy the solution (F5).
Development Environments
Pocket PC SDK:Windows Mobile Professional SDK
Development Environment:Visual Studio 2005 or 2008.
ActiveSync:Version 4.5.