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4/8/2010

This method ends a scene that was begun by calling the method.

Syntax

HRESULT EndScene();

Parameters

None.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

When this method succeeds, the scene has been rendered and the device surface holds the rendered scene.

When scene rendering begins successfully, you must call this method before you can call the IDirect3DMobileDevice::BeginScenemethod to start rendering another scene. If a prior call to IDirect3DMobileDevice::BeginScenemethod fails, the scene did not begin and this method should not be called.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also