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This method is used to create a Direct3D Mobile device object and obtain a pointer to an IDirect3DMobileDeviceinterface to it.
Syntax
HRESULT CreateDevice( UINT Adapter, D3DMDEVTYPE DeviceType, HWND hFocusWindow, ULONG BehaviorFlags, D3DMPRESENT_PARAMETERS* pPresentationParameters, IDirect3DMobileDevice** ppReturnedDeviceInterface ); |
Parameters
- Adapter
-
[in] A value indicting which device to provide information for. For possible values, see D3DMADAPTER Values.
- DeviceType
-
[in] A D3DMDEVTYPEenumeration value that specifies the type of device.
- hFocusWindow
-
[in] An HWND value that is a handle to the window that will be the focus for Direct3D Mobile operations. This window remains the focus until the device object is destroyed. This can only be a window without a parent window.
- BehaviorFlags
-
[in] A ULONG value to control the multithreading behavior of the device. To enable multithreading support, set this value to D3DMCREATE_MULTITHREADED.
- pPresentationParameters
-
[in] A pointer to a D3DMPRESENT_PARAMETERSstructure describing the properties of the swap that is implicitly created when the device is created.
- ppReturnedDeviceInterface
-
[out] A pointer to the IDirect3DMobileDevicepointer for the device.
Return Value
If the device was created successfully, this method returns D3DM_OK. If the device was not created successfully, it returns one of the following error values:
- D3DMERR_INVALIDCALL
- D3DMERR_INVALIDDEVICE
- D3DMERR_NOTAVAILABLE
- E_OUTOFMEMORY
For more information, see D3DMERR Values.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |