|This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.|
This code sample is named tut02_vertices. It is the second in a series of tutorials on using Direct3D Mobile. It demonstrates how to render vertices, and introduces the concept of the vertex buffer — a Direct3D Mobile object used to store vertices.
Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:
C:\Program Files\Windows Mobile 6.5.3 DTK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials\tut02_vertices
Microsoft Visual Studio launches and loads the solution.
Build the solution (Ctrl+Shift+B).
Deploy the solution (F5).
The tut02_verticescode sample is an extension of tut01_createdevice.
In this tutorial, you use vertices that are transformed (meaning they are already in 2D window coordinates) and lit (meaning you are not using Direct3D Mobile lighting, but are supplying your own colors).
Vertices can be defined with a custom structure and a custom FVF (Flexible Vertex Format).
Pocket PC SDK:Windows Mobile Professional SDK
Development Environment:Visual Studio 2005 or 2008.