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The following table shows the categories of capability bits used with Microsoft® Direct3D Mobile®.
Capability Bit Category | Description |
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Values used in the BlendOpCapsmember of the D3DMCAPSstructure to describe which blend operations are valid in the per-pixel alpha blend operation (see D3DMBLENDOP). |
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Values used in the DevCapsmember of the D3DMCAPSstructure to describe some general details about the nature of the device. |
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Values used in the LineCapsmember of the D3DMCAPSstructure to describe line and point rendering capabilities. |
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Values used in the SrcBlendCapsand DestBlendCapsmember of the D3DMCAPSstructure to describe which blend factors are valid in the alpha blend operation in pixel processing (see D3DMBLEND). |
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Values used in the ZCmpCaps, AlphaCmpCaps, and StencilCmpCapsmembers of the D3DMCAPSstructure to describe which comparison modes the device supports (see D3DMCMPFUNC). |
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Values used in the PrimitiveMiscCapsmember of the D3DMCAPSstructure to describe miscellaneous capabilities related to primitive handling. |
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Values used in the RasterCapsmember of the D3DMCAPSstructure to describe the device's rasterization and pixel processing capabilities. |
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Values used in the PresentaionIntervalsmember of the D3DMCAPSstructure to describe a devices ability to present frames at specific rates. |
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Values used in the ShadeCapsmember of the D3DMCAPSstructure to describe the shading operations that a device supports (see D3DMSHADEMODE). |
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Values used in the TextureAddressCapsmember of the D3DMCAPSstructure to describe the texture addressing modes that a device supports (see D3DMTEXTUREADDRESS). |
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Values used in the TextureCapsmember of the D3DMCAPSstructure to describe texture mapping capabilities. |
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Values used in the TextureFilterCapsmember of the D3DMCAPSstructure to describe device capabilities related to texture filtering. |
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Values used in the StencilCapsmember of the D3DMCAPSstructure to describe the stencil buffering operations that the device supports (see D3DMSTENCILOP). |
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Values used in the SurfaceCapsmember of the D3DMCAPSstructure to describe the general nature of the surfaces that are supported by a device and which memory pools support which data types. |
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Values used in the TextureOpCapsmember of the D3DMCAPSstructure to describe the texture blending operations that the device supports (see D3DMTEXTUREOP). |
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Values used in the VertexProcessingCapsmember of the D3DMCAPSstructure to describe the device's capabilities for transforming vertices. |