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4/8/2010

The following table shows values that are used in the VertexProcessingCapsmember of the D3DMCAPSstructure to describe the device's capabilities for transforming vertices.

Value Description

D3DMVTXPCAPS_TEXGEN

Indicates that the device is capable of generating texture coordinates.

D3DMVTXPCAPS_MATERIALSOURCE

Indicates that the device is capable of multiplexing material inputs into the lighting equations.

D3DMVTXPCAPS_DIRECTIONALLIGHTS

Indicates that the device supports directional lights.

D3DMVTXPCAPS_POSITIONALLIGHTS

Indicates that the device supports point lights.

D3DMVTXPCAPS_LOCALVIEWER

Indicates that the device supports the local viewer option for computing specular highlights. This corresponds to the D3DMRS_LOCALVIEWER render state (see D3DMRENDERSTATETYPE).

D3DMVTXPCAPS_CLIPSTATUS

Indicates that the device supports IDirect3DMobileDevice::GetInfoextensions for calls to IDirect3DMobileDevice::GetClipStatus.

Requirements

Header d3dmcaps.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also