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The following table shows values that are used in the VertexProcessingCapsmember of the D3DMCAPSstructure to describe the device's capabilities for transforming vertices.
Value | Description |
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D3DMVTXPCAPS_TEXGEN |
Indicates that the device is capable of generating texture coordinates. |
D3DMVTXPCAPS_MATERIALSOURCE |
Indicates that the device is capable of multiplexing material inputs into the lighting equations. |
D3DMVTXPCAPS_DIRECTIONALLIGHTS |
Indicates that the device supports directional lights. |
D3DMVTXPCAPS_POSITIONALLIGHTS |
Indicates that the device supports point lights. |
D3DMVTXPCAPS_LOCALVIEWER |
Indicates that the device supports the local viewer option for computing specular highlights. This corresponds to the D3DMRS_LOCALVIEWER render state (see D3DMRENDERSTATETYPE). |
D3DMVTXPCAPS_CLIPSTATUS |
Indicates that the device supports IDirect3DMobileDevice::GetInfoextensions for calls to IDirect3DMobileDevice::GetClipStatus. |
Requirements
Header | d3dmcaps.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |