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Applications use the methods of the IDirectSoundBufferinterface to create DirectSoundBuffer objects and set up the environment.
The interface is obtained by using the IDirectSound::CreateSoundBuffermethod.
The IDirectSoundBuffermethods can be organized into the following groups:
Information | GetCaps |
GetFormat | |
GetStatus | |
SetFormat | |
Memory management | Initialize |
Restore | |
Play management | GetCurrentPosition |
Lock | |
Play | |
SetCurrentPosition | |
Stop | |
Unlock | |
Sound management | GetFrequency |
GetPan | |
GetVolume | |
SetFrequency | |
SetPan | |
SetVolume |
All COM interfaces inherit the IUnknowninterface methods. This interface supports the following three methods:
IUnknown | AddRef |
QueryInterface | |
Release |
The LPDIRECTSOUNDBUFFERtype is defined as a pointer to the IDirectSoundBufferinterface:
typedef struct IDirectSoundBuffer *LPDIRECTSOUNDBUFFER;
Requirements
Runs On | Versions | Defined in | Include | Link to |
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Windows CE OS | 2.12 or later. Version 2.12 requires DXPAK 1.0 or later. | dsound.h | dsound.lib |
Note This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.