Microsoft Windows CE 3.0  

IDirectSoundBuffer::Initialize

Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.

The IDirectSoundBuffer::Initializemethod initializes a DirectSoundBuffer object if it has not yet been initialized.

HRESULT Initialize(
LPDIRECTSOUND
lpDirectSound
,
LPCDSBUFFERDESC
lpcDSBufferDesc
);

Parameters

lpDirectSound
Address of the DirectSound object associated with this DirectSoundBuffer object.
lpcDSBufferDesc
Address of a DSBUFFERDESCstructure that contains the values used to initialize this sound buffer.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be one of the following error values.

Remarks

Because the IDirectSound::CreateSoundBuffermethod calls IDirectSoundBuffer::Initializeinternally, it is not needed for the current release of DirectSound. This method is provided for future extensibility.

Requirements

Runs On Versions Defined in Include Link to
Windows CE OS 2.12 or later. Version 2.12 requires DXPAK 1.0 or later. dsound.h   dsound.lib
Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.

See Also

DSBUFFERDESC, IDirectSound::CreateSoundBuffer, IDirectSoundBuffer