Microsoft Windows CE 3.0  

IDirectSoundBuffer::GetStatus

Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.

The IDirectSoundBuffer::GetStatusmethod retrieves the current status of the sound buffer.

HRESULT GetStatus(
LPDWORD
lpdwStatus
);

Parameters

lpdwStatus
Address of a variable to contain the status of the sound buffer. The status can be a combination of the following flags:
Flag Description
DSBSTATUS_BUFFERLOST The buffer is lost and must be restored before it can be played or locked.
DSBSTATUS_LOOPING The buffer is being looped. If this value is not set, the buffer will stop when it reaches the end of the sound data. Note that if this value is set, the buffer must also be playing.
DSBSTATUS_PLAYING The buffer is playing. If this value is not set, the buffer is stopped.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

No buffers are lost on Windows CE and DSBSTATUS_BUFFERLOST is never returned from GetStatus.

Requirements

Runs On Versions Defined in Include Link to
Windows CE OS 2.12 or later. Version 2.12 requires DXPAK 1.0 or later. dsound.h   dsound.lib
Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.

See Also

IDirectSoundBuffer