Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
A version of this page is also available for
4/8/2010
This section provides information about using Microsoft® Direct3D® Mobile devices in an application. Information is divided into the following topics:
-
Direct3D Mobile
Cooperative Levels
-
Determining
Hardware Support
-
Selecting a
Device
-
Creating a
Direct3D Mobile Device
-
Setting
Transformations
-
Processing
Vertex Data
-
Rendering
You can obtain a pointer to an IDirect3DMobileDeviceinterface by calling IDirect3DMobile::CreateDevice.
Use the following IDirect3DMobile methods to work with IDirect3DMobile devices
-
IDirect3DMobile::CheckDepthStencilMatch
-
IDirect3DMobile::CheckDeviceFormat
-
IDirect3DMobile::CheckDeviceMultiSampleType
-
IDirect3DMobile::CheckDeviceType
-
IDirect3DMobile::CheckProfile
-
IDirect3DMobile::EnumAdapterModes
-
IDirect3DMobile::GetAdapterCount
-
IDirect3DMobile::GetAdapterDisplayMode
-
IDirect3DMobile::GetAdapterIdentifier
-
IDirect3DMobile::GetAdapterModeCount
-
IDirect3DMobile::GetDeviceCaps