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4/8/2010
Microsoft® Direct3D® Mobile provides the following functions to determine hardware support:
-
IDirect3DMobile::CheckDeviceFormat. Used to verify whether a
surface format can be used as a texture and a render target or
whether a surface format can be used as a depth-stencil buffer. In
addition, this method is used to verify depth buffer format support
and depth-stencil buffer format support.
-
IDirect3DMobile::CheckDeviceType. Used to verify a device's
ability to perform hardware acceleration, a device's ability to
build a swap chain for presentation, or a device's ability to
render to the current display format.
-
IDirect3DMobile::CheckDepthStencilMatch. Used to verify whether
a depth-stencil buffer format is compatible with a render-target
format. Note that before calling this method, the application
should call
CheckDeviceFormaton both the depth-stencil and render target
formats.