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This method is used to determine if a specified multisampling type is supported on a specified device.
Syntax
HRESULT CheckDeviceMultiSampleType( UINT Adapter, D3DMDEVTYPE DeviceType, D3DMFORMAT SurfaceFormat, BOOL Windowed, D3DMMULTISAMPLE_TYPE MultiSampleType ); |
Parameters
- Adapter
-
[in] A value that indicates which device to provide information for. For possible values, see D3DMADAPTER Values.
- DeviceType
-
[in] A D3DMDEVTYPEenumeration value that specifies the type of device.
- SurfaceFormat
-
[in] A D3DMFORMATenumeration value that specifies the pixel format to test the device for.
- Windowed
-
Not used.
- MultiSampleType
-
[in] A D3DMMULTISAMPLE_TYPEenumeration value that specifies the type of multisampling support to check for.
Return Value
This method returns D3DM_OK if the specified type of multisampling is supported and D3DMERR_NOTAVAILABLE if it is not supported.
This method may return one of the following error values if it fails:
- D3DMERR_INVALIDCALL
- D3DMERR_INVALIDDEVICE
- E_OUTOFMEMORY
For more information, see D3DMERR Values.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |