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This method assigns the resource-management priority for this resource.
Syntax
DWORD SetPriority( DWORD PriorityNew ); |
Parameters
- PriorityNew
-
[in] DWORDvalue that specifies the new resource-management priority for the resource.
Return Value
Returns the previous priority value for the resource.
Remarks
IDirect3DMobileResource::SetPriorityis used for priority control of managed resources. This method returns 0 on non-managed resources.
Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.
This method applies to the following interfaces, which inherit from IDirect3DMobileResource.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |