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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
A version of this page is also available for
4/8/2010
This interface is a base interface for working with resource objects such as texture maps, vertex buffers, and index buffers.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknowninterface.
Grouping | Method |
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Devices |
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Priorities |
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Resources |
Obtaining a Pointer
You can obtain a pointer to an IDriect3DMobileResource interface by calling IUnknown::QueryInterfaceon any interface to a resource object and specifying IID_IDirect3DMobileResource.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |