Important: |
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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This interface is the primary interface for working with texture map objects in Direct3D Mobile. It derives from IDirect3DMobileBaseTextureand adds the ability to lock levels of the texture map, as well as access to the dirty rectangle mechanism that is used by the automatic texture update functionality. The Direct3D Mobile middleware will track, at the most, six dirty rectangles before dirtying an entire surface.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknowninterface.
Grouping | Methods |
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Dirty Rectangles |
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Locking |
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Mipmap Levels |
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileTextureinterface by calling the IDirect3DMobileDevice::CreateTexturemethod.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |