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4/8/2010

This interface is used as a base interface for working with texture map objects. IDirect3DMobileBaseTextureis derived from the IDirect3DMobileResourceinterface. It adds methods related to mipmap levels of detail.

Methods

The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknowninterface.

Grouping Methods

Levels of Detail

GetLOD

GetLevelCount

SetLOD

Obtaining a Pointer

You can obtain a pointer to an IDirect3DMobileBaseTextureinterface by calling the IUnknown::QueryInterfacemethod on an IDirect3DMobileTextureinterface and specifying IID_IDirect3DMobileBaseTexture.

Requirements

Header d3dm.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also