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4/8/2010
This interface is used as a base interface for working with texture map objects. IDirect3DMobileBaseTextureis derived from the IDirect3DMobileResourceinterface. It adds methods related to mipmap levels of detail.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknowninterface.
Grouping | Methods |
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Levels of Detail |
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileBaseTextureinterface by calling the IUnknown::QueryInterfacemethod on an IDirect3DMobileTextureinterface and specifying IID_IDirect3DMobileBaseTexture.
Requirements
Header | d3dm.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |