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This method adds a dirty region to a texture resource.
Syntax
HRESULT AddDirtyRect( CONST RECT* pDirtyRect ); |
Parameters
- pDirtyRect
-
[in] Pointer to a RECTstructure that specifies the dirty region to add. Specifying NULL expands the dirty region to cover the entire texture.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when IDirect3DMobileTexture::LockRectis called without D3DMLOCK_NO_DIRTY_UPDATE or D3DMLOCK_READONLY (see D3DMLOCK Values). Also, the destination surface of a IDirect3DMobileDevice::CopyRectscall is marked dirty.
Applications can optimize what subset of a resource is copied by specifying dirty regions on the resource.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |