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4/8/2010
This method retrieves the specified texture surface level.
Syntax
HRESULT GetSurfaceLevel( UINT Level, IDirect3DMobileSurface** ppSurfaceLevel ); |
Parameters
- Level
-
[in] Identifies a level of the texture resource. This method returns a surface for the level specified by this parameter. The top-level surface is denoted by 0.
- ppSurfaceLevel
-
[out] Address of a pointer to an IDirect3DMobileSurfaceinterface that represents the returned surface.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Remarks
Calling this method will increase the internal reference count on the IDirect3DMobileSurfaceinterface. Failure to call IUnknown::Releasewhen finished using this IDirect3DMobileSurfaceinterface results in a memory leak.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |