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Resources are the textures and buffers that are used to render a scene. Applications need to create, load, copy, and use resources. This section describes resources and the steps and methods used by applications when working with resources.

All resources, including the geometry resources IDirect3DMobileIndexBufferand IDirect3DMobileVertexBuffer, inherit from the IDirect3DMobileResourceinterface. The texture resource IDirect3DMobileTextureinherits from the IDirect3DMobileBaseTextureinterface.

The following topics provide additional information about resources.

See Also