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4/8/2010
The first stage in the Microsoft® Direct3D® Mobile rendering pipeline is the transformation and lighting stage. Transformation is the process of taking coordinates in a homogeneous Cartesian space and producing coordinates that are appropriate for use in the Direct3D Mobile rasterizer.
The following topics provide additional information about transformation.
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Primitive
Types
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Indexed
Primitives
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Vertex Data
Description
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Back-Face
Culling
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Coordinate
Transformation Matrices
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Clipping
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Viewport
Transformation
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Texture
Coordinate Transformations
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Vertex
Normals
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Processing
Vertex Transformations
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Other Vertex
Data