Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.
A version of this page is also available for
4/8/2010

The first stage in the Microsoft® Direct3D® Mobile rendering pipeline is the transformation and lighting stage. Transformation is the process of taking coordinates in a homogeneous Cartesian space and producing coordinates that are appropriate for use in the Direct3D Mobile rasterizer.

The following topics provide additional information about transformation.

See Also