Microsoft Windows CE 3.0  

IDsDriverBuffer Interface

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The IDsDriverBufferinterface is used to manipulate individual sound buffers, which are separate objects from the main driver object (which supports IDsDriver). The IDsDriver::CreateSoundBuffermethod creates a sound buffer object and returns an IDsDriverBufferinterface. A DirectSound driver is only required to implement sound buffer objects for hardware sound buffers (that is, the primary streaming sound buffer, and sound buffers located in onboard memory). DirectSound takes care of implementing software buffers.

The IDsDriverBufferinterface contains the following methods:

IUnknown Methods Description
AddRef Increments the reference count.
QueryInterface Retrieves pointers to supported interfaces.
Release Decrements the reference count.
IDsDriverBuffer Methods  
GetPosition Called to query the current position of the buffer.
GetStatus Retrieves the current state of the buffer.
Lock Retrieves a valid write pointer into the buffer.
Play Causes the buffer to start playing from the current position.
SetFormat Sets the format of the primary sound buffer.
SetFrequency Sets the frequency at which audio samples are to be played.
SetPosition Changes the current position of the play cursor.
SetVolumePan Sets the volume of playback.
Stop Stops playback of the buffer.
Unlock Releases a block of data to the driver.


 Last updated on Tuesday, July 13, 2004

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