Windows Media Services provides two sets of performance object counters that you can use to monitor your Windows Media servers and publishing points: Windows Media Services and Windows Media Publishing Points.
On the Monitor tabs of both your server and publishing point, you can click the Performance button to open a performance monitor that reports the most commonly used Windows Media performance counters for the selected object. You can add or remove counters from the monitor to suit your needs.
Windows Media performance counters can provide useful information in the following scenarios:
The following table identifies the performance monitor counters that are available for each performance object.
Performance monitor counter name and description | Windows Media Services | Windows Media Publishing Points |
Current Cache Downloads
The number of concurrent streams being downloaded to the memory area of the cache/proxy server. |
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Current Connected Players
The current number of players with |
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Current Connection Queue Length
The current number of connection requests that are pending on the server from both players and distribution servers. |
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Current Connection Rate
The current number of |
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Current File Read Rate
The current rate, in kilobits per second (Kbps), at which data
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Current Incoming Bandwidth
The current bandwidth, in Kbps, allocated for streams from other servers. |
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Current Late Read Rate
The current number of data packets per second that take longer than 400 milliseconds to read from the file system. |
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Current Late Send Rate
The current number of packets that are sent out 0.5 seconds or more after the marked send time. |
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Current Outgoing Distribution Allocated
Bandwidth
The current bandwidth, in Kbps, allocated for streams to distribution servers. |
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Current Outgoing Distribution Connections
The current number of distribution servers that are connected to this server. |
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Current Outgoing Distribution Send Rate
The current rate, in Kbps, at which data packets are being streamed to distribution servers. |
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Current Player Allocated Bandwidth
The current amount of bandwidth, in Kbps, that is allocated for all streams to players. |
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Current Player Send Rate
The current rate, in Kbps, at which data packets are being streamed to players. |
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Current Stream Error Rate
The current number of errors per second due to dropped packets. |
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Current Streaming HTTP Players
The current number of players that are being streamed data through the HTTP protocol. This does not include players that are stopped or paused. |
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Current Streaming MMS Players
The current number of players that are being streamed data
through the |
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Current Streaming Players
The current number of players that are being streamed data across all protocols. This does not include players that are stopped or paused. |
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Current Streaming RTSP Players
The current number of players that are being streamed data
through the |
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Current UDP Resend Requests Rate
The current number of requests for |
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Current UDP Resends Sent Rate The current number of UDP resends per second sent to clients. |
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Peak Connected Players
The peak number of players that have connected since the last time the counter was reset. |
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Peak Outgoing Distribution Allocated
Bandwidth
The peak bandwidth, in Kbps, allocated for all streams to distribution servers that have connected since the last time the counter was reset. |
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Peak Outgoing Distribution Connections
The peak number of distribution servers that have connected since the last time the counter was reset. |
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Peak Outgoing Distribution Send Rate
The peak rate, in Kbps, at which data was streamed to distribution servers since the last time the counter was reset. |
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Peak Player Allocated Bandwidth
The peak bandwidth, in Kbps, that has been allocated for all streams to players since the last time the counter was reset. |
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Peak Player Send Rate
The peak rate, in Kbps, at which data was streamed to players since the last time the counter was reset. |
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Peak Streaming Players
The peak number of players that have been streamed data concurrently since the last time the counter was reset. |
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Total Advertisements
The total number of advertisements that have been streamed from
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0Total Connected Players
The total number of players that have connected to the server since the last time the counter was reset. |
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Total File Bytes Read
The total number of bytes read from files by the server since the last time the counter was reset. |
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Total Late Reads
The total number of times that the server required more than 400 milliseconds to read data from the file system since the last time the counter was reset. |
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Total Late Sends
The total number of times the server sent out data packets 0.5 seconds or more after the marked send time since the last time the counter was reset. |
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Total Outgoing Distribution Bytes Sent
The total number of bytes streamed to all distribution servers since the last time the counter was reset. |
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Total Outgoing Distribution Connections
The total number of distribution servers that have connected to the server or publishing point since the last time the counter was reset. |
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Total Player Bytes Sent
The total number of bytes streamed to all players since the last time the counter was reset. |
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Total Server Uptime
The elapsed time, in seconds, that the Windows Media Services service has been running since it was last started. |
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Total Stream Denials
The total number of times the server refused to send a requested stream to a client since the last time the counter was reset. This includes denials that occurred due to failure to be authorized or authenticated, as well as denials that occurred because limits were exceeded. |
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Total Stream Errors
The total number of stream errors due to dropped packets since the last time the counter was reset. |
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Total Stream Terminations
The total number of streams that were terminated due to inactivity or errors since the last time the counter was reset. This includes terminations that occurred because player inactivity and timeout limits were exceeded, as well as terminations due to events such as late reads. |
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Total Streaming Players
The total number of players that have been streamed data since the last time the counter was reset. |
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Total UDP Resend Requests
The total number of requests for UDP resends received from clients since the last time the counter was reset. |
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Total UDP Resends Sent
The total number of UDP resends sent to clients since the last time the counter was reset. |
Note