To provide higher-quality content to clients that have
unreliable network connections, you can use forward error
correction (FEC). FEC sends data packets with redundant data that
the client uses to correct missing or corrupted data packets during
playback. FEC is useful for wireless networks, satellites, or wide
area network (WAN) connections that have long round-trip times
between the client and server.
Item
Description
FEC packets per span
Enter the number of redundant data packets that can
be sent with each portion of content. The default value is 24. You
can enter a value from 0 to 24. A value of 0 disables forward error
correction.
Notes
Forward error correction can only be used with
players that connect to your server using the RTSPU protocol.
In order to use forward error correction, the
player must request that the server send FEC data. If you do not
limit the amount of FEC data that the server sends by using the
FEC packets per span setting, the server will attempt to
deliver the amount of FEC data requested by the player. Excessive
FEC data requests can cause the server's processor to be overloaded
and may result in poor server performance. If you notice that the
processor use is out of the normal range, set the FEC packets
per span setting to a lower number.
Forward error correction is available only if
Windows Media Services 9 Series is running on the following
editions of the operating system: Windows Server 2003, Enterprise
Edition and Windows Server 2003, Datacenter Edition. If you are
running Windows Server 2003, Standard Edition, this feature is not
supported.