You can control how players and distribution servers receive a stream by modifying one or more Fast Streaming properties with URL modifiers. Fast Streaming refers to a group of technologies that improve the perceptive quality of streaming media to the user. By adding a modifier to the path of a source, you can specify certain Fast Streaming properties of individual files and live streams.
The following table describes the Fast Streaming modifiers.
|Specifies the bit rate that the server cannot exceed when delivering a stream in bits per second. When the Fast Cache feature is enabled, you can use this modifier to restrict the amount of bandwidth that the server can use. For example, WMBitrate=100000 restricts the bit rate to a maximum of 100 kilobits per second (Kbps). If this value is greater than any of the per stream bandwidth limits set for the server or publishing point, content will be streamed at the bit rate specified by the limit rather than at the bit rate specified by the modifier.|
|WMCache||Players||Specifies whether Fast Cache streaming is enabled. A value of 1 explicitly enables Fast Cache streaming; 0 explicitly disables Fast Cache streaming. When Fast Cache is enabled, the server streams data faster than the client plays it back. The extra data is stored in a cache on the client. By caching data ahead of playback, the client is better able to handle inconsistencies in network bandwidth. If Fast Cache has been disabled on the server, this modifier will have no effect.|
|Specifies the maximum bit rate that can be streamed from a source, in bits per second. This modifier is most commonly used with multiple-bit-rate (MBR) streaming content. No stream with a bit rate higher than the value given can be streamed. For example, if an MBR file contains streams at 80 Kbps, 100 Kbps, and 300 Kbps, and WMContentBitrate is set at 150 Kbps, the highest bit rate stream that can be delivered is the 100-Kbps stream. If this value is greater than any of the per stream bandwidth limits set for the server or publishing point, content will be streamed at the bit rate specified by the limit rather than at the bit rate specified by the modifier.|
|WMFecPktsPerSpan||Players||Defines how many forward error correction (FEC) packets are sent along with the content data packets defined by WMFecSpan. This value must be less than or equal to value specified for WMFecSpan, with a minimum value of 1 and a maximum value of 24.|
|WMFecSpan||Players||Specifies the number of content data packets that will be covered by the FEC data packets. This value cannot exceed the limit specified in the Forward Error Correction properties dialog box of the server. The maximum value and default setting is 24. If this value is set to 0, FEC is disabled.|
|Specifies the number of times the client should
attempt to reconnect to a source if the connection is lost. For
example, if the value of this modifier is 3, the client will
attempt to reconnect three times. If the value is -1, the client
will attempt to reconnect an infinite number of times. If the value
is 0, the client will not attempt to reconnect.
You can use a value of 0 if you plan to use a rollover URL. For example, if you configure backup encoders to act as content rollovers, you can set a WMReconnect value of 0 for the primary encoder. If you do that, the client will not attempt to reconnect to that encoder if the connection is lost. Instead the client will immediately roll over to the backup encoder. For example:
|WMThinning||Players||Specifies whether intelligent streaming is enabled. If a value of 1 is set, intelligent streaming is used if necessary to maintain as much playback quality as possible when network conditions deteriorate and bandwidth availability is reduced. If a value of 0 is set, intelligent streaming is disabled. With intelligent streaming, the server gracefully reduces the bit rate of a stream to accommodate inconsistencies in the current bandwidth available to a client.|