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Locks a rectangle on a surface.
Syntax
HRESULT LockRect( D3DMLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags ); |
Parameters
- pLockedRect
-
[out] Pointer to a D3DMLOCKED_RECTstructure that describes the locked region.
- pRect
-
[in] Pointer to a rectangle to lock. Specified by a pointer to a RECTstructure. Specifying NULL for this parameter expands the dirty region to cover the entire surface.
- Flags
-
[in] One of the D3DMLOCK Valuesto describe the type of lock to perform. The only allowable value for this parameter is D3DMLOCK_READONLY.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DMobileSurface::LockRectis called without D3DMLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY (see D3DMLOCK Values). For more information, see IDirect3DMobileDevice::UpdateTexture.
A multisample backbuffer cannot be locked.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileSurfaceD3DMLOCKED_RECT
D3DMLOCK Values
IDirect3DMobileDevice::UpdateTexture