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4/8/2010
This structure describes a locked rectangular region. This structure is used in calls to IDirect3DMobileTexture::LockRectand IDirect3DMobileSurface::LockRect.
Syntax
typedef struct _D3DMLOCKED_RECT { INT Pitch; void* pBits; } D3DMLOCKED_RECT; |
Members
- Pitch
-
Pitch of surface, in bytes.
The pitch for DXTn formats, see D3DMFORMAT, refers to a row of blocks. For example, if you have a width of 16, then you will have a pitch of 4 blocks (4*8 for DXT1, 4*16 for DXT2-5.)
- pBits
-
Pointer to the locked bits. If a RECTLwas provided to the LockRectcall, pBitswill be appropriately offset from the start of the surface.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |