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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This code sample is named DDEx1. It demonstrates how to initialize DirectDrawand create a DirectDraw surface. It creates a "back surface," and uses Page Flipping and Back Bufferingto alternately display the contents of the front and back surfaces. Other techniques demonstrated include Color Fills, and how to use GDI Functionson a DirectDraw surface.
Feature Area
Relevant APIs
BITMAPstructure
CreateCompatibleDCfunction
DDSURFACEDESCstructure
GetObjectfunction
IDirectDraw::CreateSurfacefunction
IDirectDrawSurface::GetSurfaceDescfunction
IDirectDrawSurfaceinterface
PAINTSTRUCTstructure
SelectObjectfunction
Usage
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Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:
C:\Program Files\Windows Mobile 6.5.3 DTK\Samples\PocketPC\CPP\win32\directx\DDraw\DDex1
Microsoft Visual Studio launches and loads the solution.
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Build the solution ( Ctrl+Shift+B).
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Deploy the solution ( F5).
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DDEx1needs no user input.
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Press the ACTIONbutton to quit the program.
Remarks
It is assumed that the display driver supports hardware flipping. If it does not, then the application will exit during the initialization phase.
Development Environments
Pocket PC SDK:Windows Mobile Professional SDK
Development Environment:Visual Studio 2005 or 2008.
ActiveSync:Version 4.5.