Important: |
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This function checks texture creation parameters. If parameters are invalid, this function returns corrected parameters.
Syntax
HRESULT WINAPI D3DMXCheckTextureRequirements( LPDIRECT3DMOBILEDEVICE pDevice, UINT* pWidth, UINT* pHeight, UINT* pNumMipLevels, DWORD Usage, D3DMFORMAT* pFormat, D3DMPOOL Pool ); |
Parameters
- pDevice
-
[in] Pointer to an IDirect3DMobileDeviceinterface, representing the device to be associated with the texture.
- pWidth
-
[in, out] Pointer to the requested width in pixels, or NULL. Returns the corrected size.
- pHeight
-
[in, out] Pointer to the requested height in pixels, or NULL. Returns the corrected size.
- pNumMipLevels
-
[in, out] Pointer to number of requested mipmap levels, or NULL. Returns the corrected number of mipmap levels.
- Usage
-
[in] A DWORD value that is either 0, D3DMUSAGE_RENDERTARGET, or D3DMUSAGE_DYNAMIC (see D3DMUSAGE Values). Setting this flag to D3DMUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can then be passed to the pNewRenderTargetparameter of the IDirect3DMobileDevice::SetRenderTargetmethod. If D3DMUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling IDirect3DMobile::CheckDeviceFormat.
- pFormat
-
[in, out] Pointer to a member of the D3DMFORMATenumerated type. Specifies the desired pixel format, or NULL. Returns the corrected format.
- Pool
-
[in] Member of the D3DMPOOLenumerated type, describing the memory class into which the texture should be placed.
Return Value
If the function succeeds, the return value is D3D_OK (see D3DM Values).
If the function fails, the return value can be one of the following values.
Value | Description |
---|---|
D3DERR_NOTAVAILABLE |
This device does not support the queried technique. |
D3DERR_INVALIDCALL |
The method call is invalid. For example, a method's parameter may have an invalid value. |
Remarks
If parameters to this function are invalid, this function returns corrected parameters.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |