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4/8/2010
This enumeration provides values that describe the memory pools for allocating Direct3D Mobile resources.
Syntax
typedef enum _D3DMPOOL { D3DMPOOL_VIDEOMEM = 0, D3DMPOOL_SYSTEMMEM = 1, D3DMPOOL_MANAGED = 2, D3DMPOOL_FORCE_ULONG = 0x7fffffff, } D3DMPOOL; |
Elements
- D3DMPOOL_VIDEOMEM
-
Indicates that the memory pool is in a local memory store that is attached directly to the device.
- D3DMPOOL_SYSTEMMEM
-
Indicates that the memory pool is in the device's main memory.
- D3DMPOOL_MANAGED
-
Indicates that the device supports both video memory and system memory, and that the memory pool is a combination of the two types.
- D3DMPOOL_FORCE_ULONG
-
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |