Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
A version of this page is also available for
4/8/2010
This inline function subtracts two 3-D functions in fixed point format.
Syntax
D3DMXVECTOR3FXD* D3DMXVec3SubtractFxd( D3DMXVECTOR3FXD* pOut, CONST D3DMXVECTOR3FXD* pV1, CONST D3DMXVECTOR3FXD* pV2 ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXVECTOR3FXDstructure that is the result of the operation.
- pV1
-
[in] Pointer to a source D3DMXVECTOR3FXDstructure.
- pV2
-
[in] Pointer to a source D3DMXVECTOR3FXDstructure.
Return Value
Pointer to a D3DMXVECTOR3FXDstructure that is the difference of two vectors.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec3SubtractFxdfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | Implemented in d3dmxmath.inl |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |