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4/8/2010
This structure describes a three-dimensional vector using fixed point numbers.
Syntax
typedef struct D3DMXVECTOR3FXD { #ifdef __cplusplus public: D3DMXVECTOR3FXD() {}; D3DMXVECTOR3FXD( CONST FIXED * ); D3DMXVECTOR3FXD( CONST D3DMVECTOR& ); D3DMXVECTOR3FXD( FIXED x, FIXED y, FIXED z ); D3DMXVECTOR3FXD( FLOAT x, FLOAT y, FLOAT z ); // casting operator FIXED* (); operator CONST FIXED* () const; // assignment operators D3DMXVECTOR3FXD& operator += ( CONST D3DMXVECTOR3FXD& ); D3DMXVECTOR3FXD& operator -= ( CONST D3DMXVECTOR3FXD& ); D3DMXVECTOR3FXD& operator *= ( FIXED ); D3DMXVECTOR3FXD& operator /= ( FIXED ); // unary operators D3DMXVECTOR3FXD operator + () const; D3DMXVECTOR3FXD operator - () const; // binary operators D3DMXVECTOR3FXD operator + ( CONST D3DMXVECTOR3FXD& ) const; D3DMXVECTOR3FXD operator - ( CONST D3DMXVECTOR3FXD& ) const; D3DMXVECTOR3FXD operator * ( FIXED ) const; D3DMXVECTOR3FXD operator / ( FIXED ) const; friend D3DMXVECTOR3FXD operator * ( FIXED, CONST struct D3DMXVECTOR3FXD& ); BOOL operator == ( CONST D3DMXVECTOR3FXD& ) const; BOOL operator != ( CONST D3DMXVECTOR3FXD& ) const; #endif //__cplusplus FIXED x, y, z; } D3DMXVECTOR3FXD, *LPD3DMXVECTOR3FXD; |
Members
- x
-
A FIXEDvalue for the x-component.
- y
-
A FIXED value for the y-component.
- z
-
A FIXED value for the z-component.
Requirements
Header | d3dmx.h |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |