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4/8/2010
This structure contains data to describe an index buffer.
Syntax
typedef struct _D3DMINDEXBUFFER_DESC { D3DMFORMAT Format; D3DMRESOURCETYPE Type; ULONG Usage; D3DMPOOL Pool; UINT Size; } D3DMINDEXBUFFER_DESC; |
Members
- Format
-
A D3DMFORMATenumeration value describing the pixel format of the data in the resource. This member identifies whether the index buffer takes 16 or 32-bit offsets.
- Type
-
A D3DMRESOURCETYPEenumeration value identifying the type of resource; in this case, D3DMRTYPE_INDEXBUFFER, an index buffer.
- Usage
-
A ULONG value representing a bit mask defining how the application should use the index buffer. These bits can be hints to the driver to allow it to optimize resource allocations best suited to the index buffer's use.
- Pool
-
A D3DMPOOLvalue identifying the memory pool that the index buffer is allocated from.
- Size
-
A UINT value representing the number of bytes allocated for the index buffer.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |