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4/8/2010

This structure describes a three-dimensional vector using floating point numbers.

Syntax

typedef struct D3DMXVECTOR3 {
#ifdef __cplusplus
  public:
	D3DMXVECTOR3() {};
	D3DMXVECTOR3( CONST FLOAT * );
	D3DMXVECTOR3( CONST D3DMVECTOR& );
	D3DMXVECTOR3( FLOAT 
x, FLOAT 
y, FLOAT 
z );
	// casting
	operator FLOAT* ();
	operator CONST FLOAT* () const;
	// assignment operators
	D3DMXVECTOR3& operator += ( CONST D3DMXVECTOR3& );
	D3DMXVECTOR3& operator -= ( CONST D3DMXVECTOR3& );
	D3DMXVECTOR3& operator *= ( FLOAT );
	D3DMXVECTOR3& operator /= ( FLOAT );
	// unary operators
	D3DMXVECTOR3 operator + () const;
	D3DMXVECTOR3 operator - () const;
	// binary operators
	D3DMXVECTOR3 operator + ( CONST D3DMXVECTOR3& ) const;
	D3DMXVECTOR3 operator - ( CONST D3DMXVECTOR3& ) const;
	D3DMXVECTOR3 operator * ( FLOAT ) const;
	D3DMXVECTOR3 operator / ( FLOAT ) const;
	friend D3DMXVECTOR3 operator * ( FLOAT, CONST struct
D3DMXVECTOR3& );
	BOOL operator == ( CONST D3DMXVECTOR3& ) const;
	BOOL operator != ( CONST D3DMXVECTOR3& ) const;
	
#endif //__cplusplus
  FLOAT 
x, 
y, 
z;
} D3DMXVECTOR3, *LPD3DMXVECTOR3;

Members

x

A FLOAT value for the x-component.

y

A FLOAT value for the y-component.

z

A FLOAT value for the z-component.

Requirements

Header d3dmx.h
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also