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4/8/2010
This structure describes a three-dimensional vector using floating point numbers.
Syntax
typedef struct D3DMXVECTOR3 { #ifdef __cplusplus public: D3DMXVECTOR3() {}; D3DMXVECTOR3( CONST FLOAT * ); D3DMXVECTOR3( CONST D3DMVECTOR& ); D3DMXVECTOR3( FLOAT x, FLOAT y, FLOAT z ); // casting operator FLOAT* (); operator CONST FLOAT* () const; // assignment operators D3DMXVECTOR3& operator += ( CONST D3DMXVECTOR3& ); D3DMXVECTOR3& operator -= ( CONST D3DMXVECTOR3& ); D3DMXVECTOR3& operator *= ( FLOAT ); D3DMXVECTOR3& operator /= ( FLOAT ); // unary operators D3DMXVECTOR3 operator + () const; D3DMXVECTOR3 operator - () const; // binary operators D3DMXVECTOR3 operator + ( CONST D3DMXVECTOR3& ) const; D3DMXVECTOR3 operator - ( CONST D3DMXVECTOR3& ) const; D3DMXVECTOR3 operator * ( FLOAT ) const; D3DMXVECTOR3 operator / ( FLOAT ) const; friend D3DMXVECTOR3 operator * ( FLOAT, CONST struct D3DMXVECTOR3& ); BOOL operator == ( CONST D3DMXVECTOR3& ) const; BOOL operator != ( CONST D3DMXVECTOR3& ) const; #endif //__cplusplus FLOAT x, y, z; } D3DMXVECTOR3, *LPD3DMXVECTOR3; |
Members
- x
-
A FLOAT value for the x-component.
- y
-
A FLOAT value for the y-component.
- z
-
A FLOAT value for the z-component.
Requirements
Header | d3dmx.h |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |