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This function passes the message to the push router client.
Syntax
HRESULT PushRouter_GetMessage( HPUSHROUTER hPushRouter, LPPUSHMSG pPushMsg ); |
Parameters
- hPushRouter
-
[in] Handle to the push router.
- pPushMsg
-
[out] Pointer to a PUSHMSGstructure representing the message that is provided by the push router.
Return Value
Returns S_OK if successful. If the function is unsuccessful, it can return a standard Windows HRESULT value or one of the push router-specific HRESULT values that are shown in the following table.
Value | Description |
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PUSHRTR_E_EXCEPTION |
An exception occurred in the push router function. |
PUSHRTR_S_NOMESSAGEPENDING |
No messages are pending in the client queue. |
Remarks
Confighost waits only one time on hevtMsgAvailable received from PushRouter_Open. To process push router messages, wait for hevtMsgAvailable in a loop while PushRouter_Open succeeds and the return value from PushRouter_GetMessage is not PUSHRTR_S_NOMESSAGEPENDING. The following code snippet is an example of a loop to process push router messages.
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while (WAIT_OBJECT_0 == WaitForSingleObject(hevtMsgAvailable, 10000)) { // Inner loop gets and processes available messages. for (;;) { hr = PushRouter_GetMessage(hPushRouter, &PushMsg); if (PUSHRTR_S_NOMESSAGESPENDING == hr) { // Message was not available. // Exit inner loop and wait for message. break; } CHR(hr); hr = HandleMessage(&PushMsg); CHR(hr); PushRouter_FreeMessage(&PushMsg); memset(&PushMsg, 0, sizeof(PUSHMSG)); PushMsg.cbSize = sizeof(PUSHMSG); } } |
For more information about Confighost, see Push Router.
Requirements
Header | pushclient.h |
Library | Pushprxy.lib |
Windows Embedded CE | Windows CE .NET 4.2 and later |
Windows Mobile | Pocket PC for Windows Mobile 2003 and later, Smartphone for Windows Mobile 2003 and later |