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4/8/2010

This inline function returns the dot product of two 4-D vectors in floating point format.

Syntax

FLOAT D3DMXVec4Dot(
  CONST D3DMXVECTOR4* 
pV1,
  CONST D3DMXVECTOR4* 
pV2
);

Parameters

pV1

[in] Pointer to a source D3DMXVECTOR4structure.

pV2

[in] Pointer to a source D3DMXVECTOR4structure.

Return Value

This function returns the dot product.

Requirements

Header d3dmx.h
Library Implemented in d3dmxmath.inl
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also