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4/8/2010
This inline function returns the dot product of two 4-D vectors in floating point format.
Syntax
FLOAT D3DMXVec4Dot( CONST D3DMXVECTOR4* pV1, CONST D3DMXVECTOR4* pV2 ); |
Parameters
- pV1
-
[in] Pointer to a source D3DMXVECTOR4structure.
- pV2
-
[in] Pointer to a source D3DMXVECTOR4structure.
Return Value
This function returns the dot product.
Requirements
Header | d3dmx.h |
Library | Implemented in d3dmxmath.inl |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |