Microsoft Windows CE 3.0  

DDEnumCallbackEx

Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.

The DDEnumCallbackExfunction is an application-defined callback function for the DirectDrawEnumerateExfunction.

BOOL WINAPI DDEnumCallbackEx(
GUID FAR
*
lpGUID
,
LPSTR
lpDriverDescription
,
LPSTR
lpDriverName
,
LPVOID
lpContext
,

HMONITOR
hm
);

Parameters

lpGUID
Address of the unique identifier of the DirectDraw object.
lpDriverDescription
Address of a string containing the driver description.
lpDriverName
Address of a string containing the driver name.
lpContext
Address of an application-defined structure that will be passed to the callback function each time the function is called.
hm
Handle to the monitor associated with the enumerated DirectDraw object. This parameter will be NULL when the enumerated DirectDraw object is for the primary device, a non-display device (such as a 3-D accelerator with no 2-D capabilities), and for devices not attached to the desktop.

Return Values

The callback function returns non-zero to continue the enumeration.

The callback function returns zero to stop it.

Remarks

You can use the LPDDENUMCALLBACKEXdata type to declare a variable that contains a pointer to this callback function.

If UNICODE is defined, the string values will be returned as type LPWSTRrather than LPSTR.

Requirements

Runs on Versions Declared in Link to
Windows CE OS 2.12 or later. Version 2.12 requires DXPAK 1.0 or later. ddraw.h user-defined