#include <curses.h>
int addch(const chtype ch);
int waddch(WINDOW *win, const chtype ch);
int mvaddch(int y, int x, const chtype ch);
int mvwaddch(WINDOW *win, int y, int x, const chtype ch);
int echochar(const chtype ch);
int wechochar(WINDOW *win, const chtype ch);
If the advance is at the right margin, the cursor automatically wraps to the beginning of the next line. At the bottom of the current scrolling region, if scrollok is enabled, the scrolling region is scrolled up one line.
If ch is a tab, newline, or backspace, the cursor is moved appropriately within the window. Backspace moves the cursor one character left; at the left edge of a window it does nothing. Newline does a clrtoeol(3), then moves the cursor to the window left margin on the next line, scrolling the window if on the last line). Tabs are considered to be at every eighth column.
If ch is any control character other than tab, newline, or backspace, it is drawn in ^X notation. Calling winch(3) after adding a control character does not return the character itself, but instead returns the ^-representation of the control character. (To emit control characters literally, use echochar(3).)
Video attributes can be combined with a character argument passed to addch(3) or related functions by logical-ORing them into the character. (Thus, text, including attributes, can be copied from one place to another using inch(3) and addch(3).) See the curs_attr(3) page for values of predefined video attribute constants that can be usefully ORed into characters.
The echochar(3) and wechochar(3) routines are equivalent to a call to addch(3) followed by a call to refresh(3), or a call to waddch(3) followed by a call to wrefresh(3). The knowledge that only a single character is being output is used and, for non-control characters, a considerable performance gain may be seen by using these routines instead of their equivalents.
Name | Default | Description |
---|---|---|
ACS_ULCORNER | + | upper left-hand corner |
ACS_LLCORNER | + | lower left-hand corner |
ACS_URCORNER | + | upper right-hand corner |
ACS_LRCORNER | + | lower right-hand corner |
ACS_RTEE | + | right tee |
ACS_LTEE | + | left tee |
ACS_BTEE | + | bottom tee |
ACS_TTEE | + | top tee |
ACS_HLINE | - | horizontal line |
ACS_VLINE | | | vertical line |
ACS_PLUS | + | plus |
ACS_S1 | - | scan line 1 |
ACS_S9 | _ | scan line 9 |
ACS_DIAMOND | + | diamond |
ACS_CKBOARD | : | checker board (stipple) |
ACS_DEGREE | ' | degree symbol |
ACS_PLMINUS | # | plus/minus |
ACS_BULLET | o | bullet |
ACS_LARROW | < | arrow pointing left |
ACS_RARROW | > | arrow pointing right |
ACS_DARROW | v | arrow pointing down |
ACS_UARROW | ^ | arrow pointing up |
ACS_BOARD | # | board of squares |
ACS_LANTERN | # | lantern symbol |
ACS_BLOCK | # | solid square block |
ACS_S3 | - | scan line 3 |
ACS_S7 | - | scan line 7 |
ACS_LEQUAL | < | less-than-or-equal-to |
ACS_GEQUAL | > | greater-than-or-equal-to |
ACS_PI | * | greek pi |
ACS_NEQUAL | ! | not-equal |
ACS_STERLING | f | pound-sterling symbol |
The seven ACS symbols starting with ACS_S3
were not
documented in any publicly released System V. However, many
publicly available terminfos include ACSC strings in which their
key characters (pryz{|}) are embedded, and a second-hand list of
their character descriptions has come to light. The ACS-prefixed
names for them were invented for ncurses
curses(3)
curs_attr(3)
curs_clear(3)
curs_inch(3)
curs_outopts(3)
curs_refresh(3)
putc(3)