Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This enumeration provides values used in the D3DMLIGHTstructure to describe the types of lights that are available in Direct3D Mobile.
Syntax
typedef enum _D3DMLIGHTTYPE { D3DMLIGHT_POINT = 1, D3DMLIGHT_DIRECTIONAL = 3, D3DMLIGHT_FORCE_ULONG = 0x7fffffff, } D3DMLIGHTTYPE; |
Elements
- D3DMLIGHT_POINT
-
Indicates a point light. Point lights exist at a particular point in space and emit equal amounts of light in all directions.
- D3DMLIGHT_DIRECTIONAL
-
Indicates a directional light. Directional lights mimic lights that exist at an infinite distance and emit light only along one vector, their direction.
- D3DMLIGHT_FORCE_ULONG
-
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator at webmaster@systemmanager.forsenergy.ru to inform them of the time this error occurred, and the actions you performed just before this error.
More information about this error may be available in the server error log.
Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request.