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4/8/2010

This enumeration specifies video properties on a video capture device.

Syntax

typedef enum tagVideoProcAmpProperty {
  VideoProcAmp_Brightness,
  VideoProcAmp_Contrast,
  VideoProcAmp_Hue,
  VideoProcAmp_Saturation,
  VideoProcAmp_Sharpness,
  VideoProcAmp_Gamma,
  VideoProcAmp_ColorEnable,
  VideoProcAmp_WhiteBalance,
  VideoProcAmp_BacklightCompensation,
  VideoProcAmp_Gain
} VideoProcAmpProperty;

Elements

VideoProcAmp_Brightness

Specifies the brightness, also called the black level. For NTSC, the value is expressed in IRE units * 100. For non-NTSC sources, the units are arbitrary, with zero representing blanking and 10,000 representing pure white. Values range from –10,000 to 10,000.

VideoProcAmp_Contrast

Specifies the contrast, expressed as gain factor * 100. Values range from zero to 10,000.

VideoProcAmp_Hue

Specifies the hue, in degrees * 100. Values range from -180,000 to 180,000 (-180 to +180 degrees).

VideoProcAmp_Saturation

Specifies the saturation. Values range from 0 to 10,000.

VideoProcAmp_Sharpness

Specifies the sharpness. Values range from 0 to 100.

VideoProcAmp_Gamma

Specifies the gamma, as gamma * 100. Values range from 1 to 500.

VideoProcAmp_ColorEnable

Specifies the color enable setting. The possible values are 0 (off) and 1 (on).

VideoProcAmp_WhiteBalance

Specifies the white balance, as a color temperature in degrees Kelvin. The range of values depends on the device.

VideoProcAmp_BacklightCompensation

Specifies the backlight compensation setting. Possible values are 0 (off) and 1 (on).

VideoProcAmp_Gain

Specifies the gain adjustment. Zero is normal. Positive values are brighter and negative values are darker. The range of values depends on the device.

Requirements

Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later
Note Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment

See Also