Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.
A version of this page is also available for
4/8/2010

Many applications clear the depth buffer before rendering each new frame. You can explicitly clear the depth buffer through Microsoft® Direct3D® Mobile by calling IDirect3DMobileDevice::Clearand specifying D3DMCLEAR_ZBUFFER for the Flagsparameter. The Clearmethod allows you to specify an arbitrary depth value in the Zparameter.

See Also

Concepts

Depth Buffers

500 Internal Server Error

Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator at webmaster@systemmanager.forsenergy.ru to inform them of the time this error occurred, and the actions you performed just before this error.

More information about this error may be available in the server error log.

Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request.