Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.
4/8/2010

This language reference section contains descriptions of programming elements for touch events, gestures, and gesture animations.

The touch APIs are divided into two sections, the Gesture APIs which manage touch input, and the Gesture Physics Engine APIs which control how the display area reacts to user touch.

Touch functions, messages, and structures are shared with the mouse, since applications process stylus events as a click of the left mouse button. For additional Touch reference information, see Mouse Reference.

In This Section

Touch Gestures

Introduces Window Gestures, and discusses how to implement a gesture interface in your application.

Gesture Reference (DTK)

This API allows your program to monitor and respond to touch input.

Physics Engine Overview

Gives an introduction to the Physics Engine and how it is used when implementing a gesture interface.

Physics Engine Reference (DTK)

This API controls how the screen responds to touch input and allows your applications to respond to touch in the same way that the shell does.

Related Sections

Mouse Reference

Provides an overview of mouse support.