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4/8/2010

This function returns the cross product of two 4-D vectors in floating point format.

Syntax

D3DMXVECTOR4* WINAPI D3DMXVec4Cross(
  D3DMXVECTOR4*	 
pOut,
  CONST D3DMXVECTOR4* 
pV1,
  CONST D3DMXVECTOR4* 
pV2,
  CONST D3DMXVECTOR4* 
pV3
);

Parameters

pOut

[in, out] Pointer to the D3DMXVECTOR4structure that is the result of the operation.

pV1

[in] Pointer to a source D3DMXVECTOR4structure.

pV2

[in] Pointer to a source D3DXVECTOR4structure.

pV3

[in] Pointer to a source D3DMXVECTOR4structure.

Return Value

Pointer to a D3DMXVECTOR4structure that is the cross product.

Remarks

The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec4Crossfunction can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also