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4/8/2010

This macro sets the numerical format of a specified texture coordinate set in a flexible vertex format (FVF) to be IEEE 32-bit floating point values.

Syntax

#define D3DMFVF_TEXCOORDFLOAT(
CoordIndex) (D3DMFVF_TEXCOORDFORMAT_FLOAT)

Parameters

CoordIndex

An integer value identifying a texture coordinate set in an FVF.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also