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This function determines whether a remote object is connected to the corresponding in-process object.
Syntax
BOOL CoIsHandlerConnected( LPUNKNOWN pUnk ); |
Parameters
- pUnk
-
[in] Pointer to the controlling IUnknowninterface on the remote object.
Return Value
- TRUE
-
The object is not remote or that it is remote and is still connected to its remote handler.
- FALSE
-
The object is remote and is invalid (no longer connected to its remote handler).
Remarks
The CoIsHandlerConnectedfunction determines the status of a remote object. Your application can use it to determine when to release a remote object. The application specifies the remote object by giving the function a pointer to its controlling IUnknowninterface (the pUnkparameter).
A TRUE returned from the function indicates either that the specified object is not remote, or that it is remote and is still connected to its remote handler.
A FALSE returned from the function indicates that the object is remote but is no longer connected to its remote handler; in this case, the caller should respond by releasing the object.
To determine whether the platform supports this function, see Determining Supported COM APIs.
Requirements
Header | objbase.h |
Library | ole32.lib |
Windows Embedded CE | Windows CE 3.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |