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4/8/2010

This method retrieves a back buffer from the swap chain of the device.

Syntax

HRESULT GetBackBuffer(
  UINT 
BackBuffer,
  D3DMBACKBUFFER_TYPE 
Type,
  IDirect3DMobileSurface** 
ppBackBuffer
);

Parameters

BackBuffer

[in] Index of the back buffer object to return. Back buffers are numbered from 0 to the total number of back buffers - 1. A value of 0 returns the first back buffer, not the front buffer. The front buffer is not accessible through this method.

Type

[in] The only valid value for this parameter is D3DMBACKBUFFER_TYPE_MONO (see D3DMBACKBUFFER_TYPE).

ppBackBuffer

[out] Address of a pointer to an IDirect3DMobileSurfaceinterface that represents the returned back buffer surface.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

Calling this method will increase the internal reference count on the IDirect3DMobileSurfaceinterface. Failure to call IUnknown::Releasewhen finished using this IDirect3DMobileSurfaceinterface results in a memory leak.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

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