Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.
A version of this page is also available for
4/8/2010

This method determines whether the renderer will check the current scan line when drawing.

Syntax

HRESULT CanUseScanLine(
  long* 
UseScanLine
);

Parameters

UseScanLine

Set to OATRUE if the renderer can use scan line information; otherwise, set to OAFALSE.

Return Value

Returns an HRESULTvalue.

Remarks

For a description of the use of scan line detection in the DirectShow video renderer, see IDirectDrawVideo::UseScanLine.

Requirements

Windows Embedded CE Windows CE 2.12 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later
Note Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment,
Version 2.12 requires DXPAK 1.0 or later