To log data about players or servers that receive content as a unicast
stream, you can use the WMS Client Logging plug-in. You can enable
this plug-in at the server level to provide global logging
coverage, or you can enable it at the publishing point level if you
want to log data only for a specific publishing point.
Significant changes have been made to the logging tool over
previous versions in order to accommodate fast streaming and to
gather data from downstream client servers. Because of this, log
files can take several different forms and represent a wide range
of client data, depending on the nature of the streaming session.
Overall, there are two main types of logs: client logs and server
logs. Client logs are intended to gather information about player
events, while server logs gather data about downstream servers.
This section contains the following topics:
The log files that are generated are stored in the folder
specified in the WMS Client Logging Plug-in Properties
dialog box.
Notes
Windows Media Services does not include a
logging plug-in for encoder push scenarios. You can log encoder
push broadcast data by creating an event notification plug-in or an
event notification script for use with the WMS Active Script Event
Handler plug-in on your Windows Media server. For more information
about creating a custom plug-in, see the Windows Media Services
Software Development Kit (SDK), which can be downloaded from the
Windows Media home page at the Microsoft Web site.
The server does not use your user account to
access folders and other resources; it uses the Network Service
account by default. If you want to save logging information to a
file that is in a folder other than
%systemroot%\System32\LogFiles\WMS, ensure that the folder
is shared and that the Network Service account has read, write, and
modify permissions for the folder. If the Network Service account
does not have the appropriate permissions for the folder, the
server will not be able to save log information to it. For more
information about rights and permissions, see Understanding rights.