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Add a publishing point (advanced)

Adding a publishing point creates a publishing point with the default plug-in configuration and properties. Use the following information to complete the Add Publishing Point dialog box.

Item Description
Publishing point type
Broadcast Select this option for live events such as chats, radio programs, and television shows. Users are passive participants, meaning that the server administrator has control of content playback.

You can use multicast transmission with this option to conserve network bandwidth.

On-demand Select this option when providing content such as individual songs, custom playlists, archived broadcast content, and computer-based training. Users are active participants, meaning that they control the stream and can start, stop, pause, fast-forward, or rewind the content as desired. This option requires unicast transmission of the content.
Publishing point name Type a unique name for the publishing point. The name is not case-sensitive.
Location of content Enter the path to the content.
Content type examples Displays examples of the available types of content and provides sample syntax for specifying the location of content:

File. Content from this source is a digital media file located in an accessible file storage system.

Encoder (pull). Content from this source is generated and encoded in real time. The Windows Media server connects to the encoder and streams the content.

Remote publishing point. Content from this source is a stream that originates from another Windows Media server.

Dynamic source. Content from this source is a Windows Media metafile generated by a Web page.

Playlist. Content from this source is referenced by a Windows Media metafile.

Directory. Content from this source is stored in a folder and its associated subfolders located in an accessible file storage system.

Encoder (push). Content from this source is generated and encoded in real time. The encoder directs the Windows Media server to stream the content.

Multicast stream. Content from this source is generated in real time by another Windows Media server. The Windows Media server connects to a multicast stream generated by a remote publishing point.


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