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4/8/2010
This enumeration provides values used in the D3DMLIGHTstructure to describe the types of lights that are available in Direct3D Mobile.
Syntax
typedef enum _D3DMLIGHTTYPE { D3DMLIGHT_POINT = 1, D3DMLIGHT_DIRECTIONAL = 3, D3DMLIGHT_FORCE_ULONG = 0x7fffffff, } D3DMLIGHTTYPE; |
Elements
- D3DMLIGHT_POINT
-
Indicates a point light. Point lights exist at a particular point in space and emit equal amounts of light in all directions.
- D3DMLIGHT_DIRECTIONAL
-
Indicates a directional light. Directional lights mimic lights that exist at an infinite distance and emit light only along one vector, their direction.
- D3DMLIGHT_FORCE_ULONG
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Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |