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4/8/2010

This enumeration provides values used in the D3DMLIGHTstructure to describe the types of lights that are available in Direct3D Mobile.

Syntax

typedef enum _D3DMLIGHTTYPE {
  D3DMLIGHT_POINT	 = 1,
  D3DMLIGHT_DIRECTIONAL = 3,
  D3DMLIGHT_FORCE_ULONG = 0x7fffffff,
} D3DMLIGHTTYPE;

Elements

D3DMLIGHT_POINT

Indicates a point light. Point lights exist at a particular point in space and emit equal amounts of light in all directions.

D3DMLIGHT_DIRECTIONAL

Indicates a directional light. Directional lights mimic lights that exist at an infinite distance and emit light only along one vector, their direction.

D3DMLIGHT_FORCE_ULONG

Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also